IT’S D&D…!

Sets don't always match
I’ve been amazed at how many long time gamers never branched out beyond D&D. Why does D&D dominate the market? I mean, I’m sure a big part of it is the 35+ years of brand recognition. However, I’m going to contend that the d20 has a certain sex appeal. It’s simple. It’s elegant. Why mess with a game where you’re constantly rolling different dice or different numbers of dice just for the base mechanic when you can just toss around that single, lumpy testicle?
D&D’s uniball system will only take one so far, however. It has some major blemishes. For instance, I know that for a number of gamers classes and levels are sacred cows, but I don’t subscribe to Hinduism. Classes and levels are limiting in the way they pigeonhole characters. Not as much a problem with skill based systems. (Granted, they’ve their own slew of problems to slay). Also, I’m not a fan of a discrete uniform distribution, but more on that in another post. And anyway, enough picking on D&D for now. It’s a fun game. I even like 4th edition. I mean, not as a roleplaying game. It’s more like a strategy/board game with rpg elements, but whatever. It’s fun at what it does, and I won’t fault people for playing it.
Deadlands Classic
Confession: I love Deadlands. For those of you that don’t know, Deadlands was a ridiculously fun mashup of horror and spaghetti western (Personal note: I couldn’t stand the western genre before Deadlands). All this being said the system was slow. It was downright clunky to the point that I wonder about my levels of masochism. It was skill based, but for every skill you are rolling different die-types and different numbers of dice. Which in and of itself isn’t fully a problem, but when I think back on a time when one round of combat–six seconds game time–lasted a full three hours… I’m not terrifically surprised that I’ve seen people on the net calling foul (we were having fun, though).
As clunky as the system was it had a lot going for it. The setting was terrific, and they made the rules evocative of the setting by using playing cards and poker chips in the mechanics. (What spaghetti western is complete without poker?) They also made the relationship of traits vs. skills interesting by using a non-additive system. Meaning that when you received, say, a +1 to a roll it was different from raising a skill by one rank.
Some Thoughts…
D&D has a lot going for it. All you need is paper, pencil and one of each die-type and you can get rollin’. People know it. At the different phases of my life when I’ve moved and needed to find new gaming groups it was always a game that people could get behind for a new campaign. Major points for initial ease, but that initial ease starts to fray when one gets into all of the splatbooks, settings, etc. Also, the function of classes and levels makes the story somewhat limited and simplistic.
Deadlands was retarded, but lovable. It had some great flavor in the mechanics, but the execution was less than streamlined. That being said, the crunch of the mechanics and the sweetness of the setting made for a really tasty game. It was great fun and still is great fun even though the classic rules are no longer being published; however, as tasty as it is, it’s not quite the dish I currently want.
All this being said, my current desire is to create a game that’s rather simple, but skill based as opposed to class and level based.
More to come…
I could write a lot more on this topic, but I promised myself that I would try to keep these posts short but frequent. However, next time I tackle this subject I’ll try to talk about Savage Worlds and another game or two. In the meantime, I’d love to know:
- What are your favorite games?
- Why are they your favorites? Is it because of setting? Mechanics? Please tell.